Fills Overview
A fill is what actually does the work in Vexy Lines. It reads your source image and draws vector strokes from it — lines, waves, dots, scribbles, shapes — getting thicker where the image is dark and thinner where it's light.
You need at least one fill in a document. One fill on one layer is already real vector art you can export. Anything beyond that is just stacking more on top.
How a fill works
There are three steps to it:
- It lays down pattern paths. First it spreads base geometry across the canvas: parallel lines for Linear, sinusoids for Wave, a dot grid for Halftone. This is where strokes can go, and you control it with parameters like interval and angle.
- It reads the image as a signal. The fill looks at the source image as shades of gray and builds a tonal map of how dark each point is. Image & Signal is where you tell it which range of grays to care about.
- It renders the strokes. It then runs along each pattern path and varies the thickness based on that signal. Dark areas fatten the strokes; light areas thin them out or drop them.
What you end up with are closed vector outlines — the strokes on the canvas, and the ones that go into your export.
Fill types
Every type reads the same image, but each one draws it differently:
- Linear — straight parallel strokes for engraving and hatching.
- Wave — parallel wavy strokes for flowing, organic texture.
- Radial, Circular, and Spiral — strokes arranged around a center point.
- Halftone — dots or shapes that grow and shrink with the image.
- Trace — clean vector outlines that follow the image's shapes.
- Wireframe — a connected network of edges and contours.
- Scribble, Text, and Fractals — stylized artwork built from sketchy lines, your own text, or space-filling curves.
- Handmade — strokes you draw or import, distributed across the image in several modes.
Working with fills
The settings worth learning first are Interval, Angle, Stroke Thickness, and Image & Signal. Between them they cover density, direction, weight, and how the fill responds to tone.
Start with a single fill and work on it until the image comes through clearly. Only add more fills or layers once a particular area needs a different look, and use a mask to keep each fill where you want it.